Editing Ann Takamaki
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 27: | Line 27: | ||
In ''Persona 5 Strikers'', Ann develops a personal connection with Alice Hiiragi, the first antagonist of the game, as they were both outsiders from Shujin academy with a love for fashion. Once all of this was revealed, Ann resolves to help Alice atone for her corrupted ways. | In ''Persona 5 Strikers'', Ann develops a personal connection with Alice Hiiragi, the first antagonist of the game, as they were both outsiders from Shujin academy with a love for fashion. Once all of this was revealed, Ann resolves to help Alice atone for her corrupted ways. | ||
Taking the codename Panther, Ann uses a whip and submachine gun in battle, while Carmen gives her access to a number of fire and | Taking the codename Panther, Ann uses a whip and submachine gun in battle, while Carmen gives her access to a number of fire and healing spells, making her a valuable asset to the Thieves. | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== |