Editing Adventure Mode: World of Light

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*The cliff appearing at the start of World of Light's opening cutscene is a reference to the opening cutscene from ''Brawl'' and the cliff overlooking the [[Isle of the Ancients]], and it is even used borderline identically—showing all of the fighters before changing perspective to look over a sunrise/sunset and an ocean.
*The cliff appearing at the start of World of Light's opening cutscene is a reference to the opening cutscene from ''Brawl'' and the cliff overlooking the [[Isle of the Ancients]], and it is even used borderline identically—showing all of the fighters before changing perspective to look over a sunrise/sunset and an ocean.
**The location where Kirby's Warp Star crash-lands strongly resembles the cliffs used in the reveal trailers for Mega Man, Greninja, and Bowser Jr. prior to the release of ''[[Super Smash Bros. 4]]'' (between the releases of the 3DS and Wii U versions in Bowser Jr.'s case). This cliff area is further shown to overlook the area in the background of {{SSBU|Battlefield}}.
**The location where Kirby's Warp Star crash-lands strongly resembles the cliffs used in the reveal trailers for Mega Man, Greninja, and Bowser Jr. prior to the release of ''[[Super Smash Bros. 4]]'' (between the releases of the 3DS and Wii U versions in Bowser Jr.'s case). This cliff area is further shown to overlook the area in the background of {{SSBU|Battlefield}}.
*In the opening cutscene, Kirby crash-lands, faceplants and skids to a halt in a similar fashion to his appearance in the ''Smash 4'' {{SSB4|Rosalina & Luma}} trailer.
*The premise of World of Light is identical to an idea that [[Masahiro Sakurai]] considered for The Subspace Emissary in ''Brawl''. He had initially envisioned a story in which a single character survives the annihilation of their squadron and must fight back while rounding up his allies.<ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/3/1 "Iwata Asks - Super Smash Bros. Brawl"] "I had envisioned a more serious tone for the story. Something with some misfortune like a single character escaping total annihilation of his squadron and then fighting back while rounding up his allies."</ref> In World of Light, Kirby is this sole survivor.
*The premise of World of Light is identical to an idea that [[Masahiro Sakurai]] considered for The Subspace Emissary in ''Brawl''. He had initially envisioned a story in which a single character survives the annihilation of their squadron and must fight back while rounding up his allies.<ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/3/1 "Iwata Asks - Super Smash Bros. Brawl"] "I had envisioned a more serious tone for the story. Something with some misfortune like a single character escaping total annihilation of his squadron and then fighting back while rounding up his allies."</ref> In World of Light, Kirby is this sole survivor.
**Coincidentally, Kirby is one of the few characters to revive himself after [[Tabuu]]'s attack.
**Coincidentally, Kirby is one of the few characters to revive himself after [[Tabuu]]'s attack.
*As with The Subspace Emissary, Kirby and Mario are the first characters to be playable in World of Light; additionally, in both modes, Mario is attacked or captured near the beginning, leaving Kirby more prominent during the early portions of the story.
*As with The Subspace Emissary, Kirby and Mario are the first characters to be playable in World of Light; additionally, in both modes, Mario is attacked or captured near the beginning, leaving Kirby more prominent during the early portions of the story.
*According to Sakurai, the reason Kirby, a character he created, was chosen as the sole starting character in World of Light was because he was one of the few characters who could plausibly escape Galeem's attack (the others being [[Bayonetta]] and [[Palutena]], although it would contradict the fact spirits of similar powers did not survive), and was also the most suitable as an introductory character among them.<ref name="sakurai" />
*According to Sakurai, the reason Kirby, a character he created, was chosen as the sole starting character in World of Light was because he was one of the few characters who could plausibly escape Galeem's attack (the others being [[Bayonetta]] and [[Palutena]], although it would contradict the fact spirits of similar powers did not survive), but was also the most suitable as an introductory character among them.<ref name="sakurai" />
**Incidentally, Bayonetta and Palutena are the last two fighters to be freed, being placed right before the final battle between Galeem and Dharkon.
**Incidentally, Bayonetta and Palutena can't be freed until the very end.
*Due to World of Light, ''Super Smash Bros. Ultimate'' is one of two ''Super Smash Bros.'' games where characters can be unlocked without challengers approaching, the first being ''Super Smash Bros. Brawl'' in The Subspace Emissary.
*Due to World of Light, ''Super Smash Bros. Ultimate'' is one of two ''Super Smash Bros.'' games where characters can be unlocked without challengers approaching, the first being ''Super Smash Bros. Brawl'' in The Subspace Emissary.
*While the mode effectively encourages players to save every character in the game, it is possible to complete World of Light saving as few as 21 characters, or barely one-fourth of the base roster, with only Kirby, Mario, Fox, Bowser, Simon, Pit, Samus, Sonic, Zelda, Young Link, Cloud, Ganondorf, Greninja, Ike, Meta Knight, Roy, Dark Samus, Bayonetta, Palutena, and one of the following pairs of fighters (Marth and Pac-Man, Sheik and Yoshi, or Villager and Lucario) being mandatory to reach the true ending.
*While the mode effectively encourages players to save every character in the game, it is possible to complete World of Light saving as few as 21 characters, or barely one-fourth of the base roster, with only Kirby, Mario, Fox, Bowser, Simon, Pit, Samus, Sonic, Zelda, Young Link, Cloud, Ganondorf, Greninja, Ike, Meta Knight, Roy, Dark Samus, Bayonetta, Palutena, and one of the following pairs of fighters (Marth and Pac-Man, Sheik and Yoshi, or Villager and Lucario) being mandatory to reach the true ending.

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